Beginning with in the fall of 2018, our overarching maker-mentality will encompass the entire school. Graphic coding, pre-engineering concepts, computer-aided design (CAD), cybersafety and security are some of the topics to be investigated during a full semester-long STEAM program designed for freshmen and sophomores.
The goal is student mastery of tech tools and Chromebooks which will assist teachers in differentiating activities by providing more project-based opportunities. This STEAM program lays the groundwork for the maker-mentality mindset. Success is contingent upon teacher collaboration and lessons using tech tasks and skills acquired during the course. The science department will include a variety of STEAM activities, while math concepts will be blended into school-wide learning. Proper research skills, Internet savviness, and writing will be spearheaded by the English and language arts departments, but used throughout the school curriculum.
Through cross-curricula activities, students will create and present, choosing the tools that best fit their learning styles. Presenting projects aid in sharing knowledge as well as helping students develop presentation and public speaking skills. Technology literacy spread throughout the curriculum will serve SJR students well as they transition into adulthood, college, the workforce and beyond.